Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Individual differences and the conundrums of user-centered design: two experiments
Journal of the American Society for Information Science - Special topic issue: individual differences in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Place learning in humans: The role of distance and direction information
Spatial Cognition and Computation
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of Field of View on Balance in an Immersive Environment
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Developing effective navigation techniques in virtual 3D environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Evaluating the effects of real world distraction on user performance in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
International Journal of Human-Computer Studies
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A better understanding of how users perform virtual relaity tasks may help to build better virtual reality interfaces. In this study, we concentrate on the impact of large displays in virtual reality depending on the tasks and users' characteristics. The two virtual reality tasks studied are the objects manipulation and the navigation in an environment. The users' characteristics studied are the visual attention abilities. Forty subjects participated in the experimentation composed of cognitive tests used to evaluate visual attentional abilities and a set of virtual reality tasks. Our study exhibits two main conclusions. (i) Large displays positively impact on performances for some kinds of virtual reality tasks. (ii) Users with low level of attentional abilities take more advantage of large displays. We conclude that large displays can be considered as cognitive aids depending on the tasks and users' characteristics.