Reading text from computer screens
ACM Computing Surveys (CSUR)
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Courtyard: integrating shared overview on a large screen and per-user detail on individual screens
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design for large displays
interactions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
The Infocockpit: providing location and place to aid human memory
Proceedings of the 2001 workshop on Perceptive user interfaces
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Information voyeurism: social impact of physically large displays on information privacy
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of techniques for controlling focus+context screens
GI '04 Proceedings of the 2004 Graphics Interface Conference
Impact of large displays on virtual reality task performance
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Spotlight: directing users' attention on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The proximity factor: impact of distance on co-located collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
An intrusive evaluation of peripheral display
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the ACM symposium on Virtual reality software and technology
Cognitive comparison of 3D interaction in front of large vs. small displays
Proceedings of the ACM symposium on Virtual reality software and technology
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
GI '06 Proceedings of Graphics Interface 2006
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Distance estimations in static images: does viewing distance matter?
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
Effects of physical display size and amplitude of oscillation on visually induced motion sickness
Proceedings of the ACM symposium on Virtual reality software and technology
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
High-resolution gaming: Interfaces, notifications, and the user experience
Interacting with Computers
High-resolution displays enhancing geo-temporal data visualizations
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating visual cues for window switching on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lightweight task/application performance using single versus multiple monitors: a comparative study
GI '08 Proceedings of graphics interface 2008
Quantifying the benefits of immersion for procedural training
IPT/EDT '08 Proceedings of the 2008 workshop on Immersive projection technologies/Emerging display technologiges
Enhanced 3D object snap for CAD modelling on large stereo displays
International Journal of Computer Applications in Technology
Comparing usage of a large high-resolution display to single or dual desktop displays for daily work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What's "this" you say?: the use of local references on distant displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"watch the document on the wall!" an analytical model for health care documents on large displays
WISE'07 Proceedings of the 2007 international conference on Web information systems engineering
Display characteristics affect users' emotional arousal in 3D games
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Asymmetric synchronous collaboration within distributed teams
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
Remote visualization of large scale data for ultra-high resolution display environments
Proceedings of the 2009 Workshop on Ultrascale Visualization
Drop-and-drag: easier drag & drop on large touchscreen displays
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
The impact of a mixed reality display configuration on user behavior with a virtual human
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal, touchless interaction in spatial augmented reality environments
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
uTable: a seamlessly tiled, very large interactive tabletop system
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Unpacking the temporal advantage of distributing complex visual displays
International Journal of Human-Computer Studies
Speech augmented multitouch interaction patterns
Proceedings of the 16th European Conference on Pattern Languages of Programs
An exploratory study of how abundant display space may support data analysis
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
IllumiRoom: peripheral projected illusions for interactive experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify the benefits for individual users. We ran two studies comparing the performance of users working on a large projected wall display to that of users working on a standard desktop monitor. In these studies, we held the visual angle constant by adjusting the viewing distance to each of the displays. Results from the first study indicate that although there was no significant difference in performance on a reading comprehension task, users performed about 26% better on a spatial orientation task done on the large display. Results from the second study suggest that the large display affords a greater sense of presence, allowing users to treat the spatial task as an egocentric rather than an exocentric rotation. We discuss future work to extend our findings and formulate design principles for computer interfaces and physical workspaces.