Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Superimposing Pictorial Artwork with Projected Imagery
IEEE MultiMedia
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
RANSAC-Assisted Display Model Reconstruction for Projective Display
VR '06 Proceedings of the IEEE conference on Virtual Reality
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
ACM SIGGRAPH Asia 2008 papers
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Computers in Human Behavior
Understanding user experience in stereoscopic 3D games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Steerable augmented reality with the beamatron
Proceedings of the 25th annual ACM symposium on User interface software and technology
Shader lamps: animating real objects with image-based illumination
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
IllumiRoom: peripheral projected illusions for interactive experiences
ACM SIGGRAPH 2013 Emerging Technologies
RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
HiFi: hide and find digital content associated with physical objects via coded light
Proceedings of the 15th Workshop on Mobile Computing Systems and Applications
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IllumiRoom is a proof-of-concept system that augments the area surrounding a television with projected visualizations to enhance traditional gaming experiences. We investigate how projected visualizations in the periphery can negate, include, or augment the existing physical environment and complement the content displayed on the television screen. Peripheral projected illusions can change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new physical gaming experiences. Our system is entirely self-calibrating and is designed to work in any room. We present a detailed exploration of the design space of peripheral projected illusions and we demonstrate ways to trigger and drive such illusions from gaming content. We also contribute specific feedback from two groups of target users (10 gamers and 15 game designers); providing insights for enhancing game experiences through peripheral projected illusions.