Effects of screen size, viewing angle, and players' immersion tendencies on game experience

  • Authors:
  • Jinghui Hou;Yujung Nam;Wei Peng;Kwan Min Lee

  • Affiliations:
  • Annenberg School for Communication and Journalism, University of Southern California, Los Angeles, CA 90089, USA;Annenberg School for Communication and Journalism, University of Southern California, Los Angeles, CA 90089, USA;College of Communication Arts & Sciences, Michigan State University, East Lansing, MI 48824, USA;Annenberg School for Communication and Journalism, University of Southern California, Los Angeles, CA 90089, USA and Department of Interaction Science, Sungkyunkwan University, Seoul, South Korea

  • Venue:
  • Computers in Human Behavior
  • Year:
  • 2012

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Abstract

This study investigated the effects of viewing angle manipulated through screen size and the moderating role of players' immersion tendencies on presence experience in the context of computer game playing. Thirty participants played a third-person computer game, Tomb Raider 2, in two screen size conditions: a 12.7-in. and an 81-in. display. ANCOVA analyses showed that playing in front of a large screen led to a more favorable impression on the game character, a more positive mood change, and significantly higher feelings of both physical and self-presence, confirming previous research. Our findings also revealed that individuals' intrinsic immersion tendencies have a positive moderating effect on the sensation of physical and self-presence, above and beyond the influence of screen size. The results suggest that feeling of presence as well as overall game experience is determined by the interaction between technological factors and human influence.