Crossroads - Special issue on computer games
Genderizing human-computer interaction
The human-computer interaction handbook
The human-computer interaction handbook
Video games and education: (Education in the Face of a “Parallel School”)
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
How children experience playing video games
ICEC '03 Proceedings of the second international conference on Entertainment computing
More than just fun and games: assessing the value of educational video games in the classroom
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Using narrative as a motivating device to teach binary arithmetic and logic gates
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Children's and parents' perception of full-body interaction and violence in a martial arts game
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Meaningful contexts for mathematical learning: the potential of game making activities
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
ACM SIGGRAPH 2006 Educators program
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
Re-purposing existing generic games and simulations for e-learning
Computers in Human Behavior
Personal and Ubiquitous Computing
Authoring game-based adaptive units of learning with IMS Learning Design and
International Journal of Learning Technology
From e-learning to games-based e-learning: using interactive technologies in teaching an IS course
International Journal of Information Technology and Management
The design of open source educational games for secondary schools
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
VISOLE: An Example of Hybrid Learning
ICHL '08 Proceedings of the 1st international conference on Hybrid Learning and Education
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Considering gender in digital games: implications for serious game designs in the learning sciences
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Using alternate reality games to support language learning
WBE '08 Proceedings of the Seventh IASTED International Conference on Web-based Education
Design of educational game: a literature review
Transactions on edutainment IV
Playing the game: effective gender role analysis techniques for computer games
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Computers in Human Behavior
Teachers' implementation of a game-based biotechnology curriculum
Computers & Education
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From the Publisher:'Video Kids' raises significant questions about the role of video games and their impact on the lives and values of young people. It delivers a mandate to researchers who are investigating ways in which video games can be used in the classroom.