“We have never-forgetful flowers in our garden”: girls' responses to electronic games
Journal of Computers in Mathematics and Science Teaching
Playing together beats playing apart, especially for girls
CSCL '95 The first international conference on Computer support for collaborative learning
Video Kids: Making Sense of Nintendo
Video Kids: Making Sense of Nintendo
Digital Game-Based Learning
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Moodle is online open source software aiming at course management. This paper is focusing on the game module which has been created using php language and consisting of eight available games, which are "Crossword", "Hangman", "Snakes and Ladders", "Cryptex", "Millionaire", "The hidden picture", "Sudoku" and "Book with questions". Their data derive from question banks and dictionaries or pictionaries, created by their users, both teachers and students. The particular game module has already been translated into 6 languages. The rationale behind their design is to create an interactive environment for learning various subjects. The writers feel that since learners are accustomed and attracted to gaming as well as they are able to gain immediate feedback on their performance, they should be easily engaged in them. Moreover, the games' interface is simple for the teachers, thus abolishing fear of application.