Communications of the ACM
Women in computing: where are we now?
Communications of the ACM
Give and take: children collaborating on one computer
CHI '95 Conference Companion on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
'Virtual family': an approach to introducing java programming
ACM SIGCSE Bulletin - Women and Computing
The effect of a male-oriented computer gaming culture on careers in the computer industry
ACM SIGCAS Computers and Society
The microworld of Phoenix Quest: social and cognitive considerations
Education and Information Technologies
Enhancing apprentice-based learning of Java
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Two-D or not Two-D: gender implications of visual cognition in electronic games
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
"Girls don't waste time": pre-adolescent attitudes toward ICT
CHI '06 Extended Abstracts on Human Factors in Computing Systems
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Electronic games: 2D or not 2D?
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Personalised e-learning through an educational virtual reality game using Web services
Multimedia Tools and Applications
The design of open source educational games for secondary schools
Proceedings of the 1st international conference on PErvasive Technologies Related to Assistive Environments
A case study of computer gaming for math: Engaged learning from gameplay?
Computers & Education
Supporting learners in a remote CSCL environment: the importance of task and communication
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Attracting K-12 students to study computing
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
3D environments with games characteristics for teaching history: the VRLerna case study
Proceedings of the 29th ACM international conference on Design of communication
Gender differences in students' mathematics game playing
Computers & Education
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