The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
“We have never-forgetful flowers in our garden”: girls' responses to electronic games
Journal of Computers in Mathematics and Science Teaching
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
Affective computing
Developing CLUE: A formative evaluation system for computer network learning courseware
Journal of Interactive Learning Research
Intelligent agents for educational computer-aided systems
Journal of Interactive Learning Research - Special issue on intelligent agents for educational computer-aided systems
A multi-agent system for intelligent online education
Journal of Interactive Learning Research - Special issue on intelligent agents for educational computer-aided systems
User Modeling and User-Adapted Interaction
An Overview of Standards and Related Technology in Web Services
Distributed and Parallel Databases
ITS, Agents, BDI, and Affection: Trying to Make a Plan Come Together
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
ITS, Agents, BDI, and Affection: Trying to Make a Plan Come Together
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Modeling Students' Emotions from Cognitive Appraisal in Educational Games
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Accretion Representation for Scrutable Student Modeling
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
ITS '00 Proceedings of the 5th International Conference on Intelligent Tutoring Systems
Informing the Detection of the Students' Motivational State: An Empirical Study
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Supporting Learning by Opening the Student Model
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Web Services—What Do They Mean to Web-Based Education?
ICCE '02 Proceedings of the International Conference on Computers in Education
Measuring Knowledge Transfer Skills by Using Constrained-Student Modeler Autonomous Agent
ICALT '01 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Challenges of Adopting Web Services: Experiences from the Financial Industry
HICSS '05 Proceedings of the Proceedings of the 38th Annual Hawaii International Conference on System Sciences - Volume 07
Lifelike pedagogical agents and affective computing: an exploratory synthesis
Artificial intelligence today
Facial expression classification: specifying requirements for an automated system
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
A VRML-based anatomical visualization tool for medical education
IEEE Transactions on Information Technology in Biomedicine
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This paper describes how a personalised educational game architecture has been used in conjunction with Web services to provide remote access to the system. The educational game is a virtual reality adventure game that performs affective user modelling by measuring emotional characteristics of users. Virtual reality (VR) games are so popular among children and adolescents that can be used for the purposes of educational software to render it more attractive and motivating. The benefits of such an application can be maximised if it is available over the Web. Software applications that operate over the Web are targeted to a wide range of users. Hence they need a high degree of adaptivity and dynamic individualisation to each user that interacts with the application. This should include the students' emotional state that affects their learning. However, the environment of a Web-based VR-game that performs user modelling is so demanding that the technology of Web services is necessary for its effective operation and interoperability. Moreover, reusability may be achieved for the user modelling component.