Personalised e-learning through an educational virtual reality game using Web services

  • Authors:
  • George Katsionis;Maria Virvou

  • Affiliations:
  • Department of Informatics, University of Piraeus, Piraeus, Greece 18534;Department of Informatics, University of Piraeus, Piraeus, Greece 18534

  • Venue:
  • Multimedia Tools and Applications
  • Year:
  • 2008

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Abstract

This paper describes how a personalised educational game architecture has been used in conjunction with Web services to provide remote access to the system. The educational game is a virtual reality adventure game that performs affective user modelling by measuring emotional characteristics of users. Virtual reality (VR) games are so popular among children and adolescents that can be used for the purposes of educational software to render it more attractive and motivating. The benefits of such an application can be maximised if it is available over the Web. Software applications that operate over the Web are targeted to a wide range of users. Hence they need a high degree of adaptivity and dynamic individualisation to each user that interacts with the application. This should include the students' emotional state that affects their learning. However, the environment of a Web-based VR-game that performs user modelling is so demanding that the technology of Web services is necessary for its effective operation and interoperability. Moreover, reusability may be achieved for the user modelling component.