How the Nintendo generation learns
Communications of the ACM - Special issue on LISP
Toward an open shared workspace: computer and video fusion approach of TeamWorkStation
Communications of the ACM
“We have never-forgetful flowers in our garden”: girls' responses to electronic games
Journal of Computers in Mathematics and Science Teaching
Multiplayer activities that develop mathematical coordination
CSCL '95 The first international conference on Computer support for collaborative learning
A classroom study: electronic games engage children as researchers
CSCL '95 The first international conference on Computer support for collaborative learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Experimental Design: Input Device Protocols and Collaborative Learning
Experimental Design: Input Device Protocols and Collaborative Learning
Hi-index | 0.00 |
This paper describes novel research in the area of remote Computer-Supported Collaborative Learning (CSCL). A multi-media activity (Builder) was designed to allow a pair of players to build a house together, each working from their own computer. Features of the activity include: interactive graphical interface, two- and three-dimensional views, sound feedback, and real-time written and spoken communication. Mathematical concepts, including area, perimeter, volume, and tiling of surfaces, are embedded in the task. A field study with 134 elementary school children was undertaken to assess the learning and collaborative potential of the activity. Specifically the study addressed how different modes of communication and different task directives affected learning, interpersonal attitudes, and the perceived value and enjoyment of the task. It was found that playing led to academic gains in the target math areas, and that the nature of how the task was specified significantly impacted the size of the gains. The mode of communication was found to affect attitudes towards the game and the player's partner. Gender differences were found in attitude to game, communication and partner.