Heuristics for designing enjoyable user interfaces: Lessons from computer games

  • Authors:
  • Thomas W. Malone

  • Affiliations:
  • -

  • Venue:
  • CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
  • Year:
  • 1982

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, I will discuss two questions: (1) Why are computer games so captivating? and (2) How can the features that make computer games captivating be used to make other user interfaces interesting and enjoyable to use? After briefly summarizing several studies of what makes computer games fun, I will discuss some guidelines for designing enjoyable user interfaces. Even though I will focus primarily on what makes systems enjoyable, I will suggest how some of the same features that make systems enjoyable can also make them easier to learn and to use.