The Art of Computer Game Design
The Art of Computer Game Design
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Andrew Rollings and Ernest Adams on Game Design
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Playing the interface: a case study of Grand Theft Auto: San Andreas
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
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Proceedings of the 3rd Australasian conference on Interactive entertainment
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
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WBED'07 Proceedings of the sixth conference on IASTED International Conference Web-Based Education - Volume 2
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
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Analyzing spatial user behavior in computer games using geographic information systems
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
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Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
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Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Using a 3D game to study the perceived quality of lifting device controls
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
International Journal of Computer Games Technology
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Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Measuring the impact of knowledge gained from playing FPS and RPG games on gameplay performance
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Ubiquitous framework for creating and evaluating persuasive applications and games
GPC'11 Proceedings of the 6th international conference on Grid and Pervasive Computing
Proceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The Design of Virtual Space: Lessons from Videogame Travel
International Journal of Gaming and Computer-Mediated Simulations
Unwrapping virtual space through the myth of total cinema
Proceedings of the 9th ACM Conference on Creativity & Cognition
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The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, both in academia and in practice. This paper presents a preliminary account of this development. Exchanges in both directions seem viable: evaluation methods from HCI/usability towards games and interaction techniques and supporting user communication from games towards HCI/usability. The paper concludes with a discussion of the differences and similarities between the two fields.