Marrying HCI/Usability and computer games: a preliminary look
Proceedings of the third Nordic conference on Human-computer interaction
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
21st Century Game Design (Game Development Series)
21st Century Game Design (Game Development Series)
Fundamentals of Game Design (Game Design and Development Series)
Fundamentals of Game Design (Game Design and Development Series)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Player Performance, Satisfaction, and Video Game Enjoyment
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
Player modeling using self-organization in tomb raider: underworld
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
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Understanding players' gameplay behaviors, performance abilities, and interests is a growing research area due to its utility in developing knowledge and theory that can enhance game design. Much previous research exists within this area, however, none of these works deeply investigated player behavior and its relation to knowledge/skills gained by playing specific genres. This topic is important, as knowledge gained from playing different genres influences players' game behaviors. Knowing the details of the skills gained and their influence on performance will allow designers to make informed decisions about their game design given knowledge about target audience's playing habits. In this paper, we address this issue. In particular, we discuss results of a study conducted with 35 college participants to explore the influence of prior gaming experience, specifically with Role Playing and First Person Shooter games, on knowledge/skills related to their ability to navigate and solve spatial puzzles in 3D games.