Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
A framework for analysis of 2D platformer levels
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
An exploratory study on non-visual mobile phone interfaces for games
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
Creating a Game Development Course with Limited Resources: An Evaluation Study
ACM Transactions on Computing Education (TOCE)
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A narrative architecture for story-driven location-based mobile games
ICWL'10 Proceedings of the 2010 international conference on New horizons in web-based learning
Measuring the impact of knowledge gained from playing FPS and RPG games on gameplay performance
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
The scrabble of language towards persuasion: changing behaviors in journalism
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
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