Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
A cross-curricular team based approach to game development
Journal of Computing Sciences in Colleges
3D Game Programming All in One
3D Game Programming All in One
The story engine concept in CS education
Journal of Computing Sciences in Colleges
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Game design & programming concentration within the computer science curriculum
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Fun and games: a new software engineering course
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine
The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine
Fundamentals of Game Design (Game Design and Development Series)
Fundamentals of Game Design (Game Design and Development Series)
Introduction to Video Game Design and Development with Student CD
Introduction to Video Game Design and Development with Student CD
Design of a media and gaming sequence for graduates in applied CS
Journal of Computing Sciences in Colleges
Serious games + computer science = serious CS
Journal of Computing Sciences in Colleges
Game development courses in the computer science curriculum
Journal of Computing Sciences in Colleges
Game design and development course taught with Alice
Journal of Computing Sciences in Colleges
Puzzle-it: an HTML5 serious games platform for education: puzzle based serious games for education
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was systematically evaluated in light of the approach using multiple sources of data. Descriptive statistics and measures of internal consistency reliability are provided. Three important findings resulted from this research: 1) a game development course can be implemented with limited institutional monetary support for a reasonable cost per student, 2) cooperation and competition can be effectively integrated into a game development course as instructional strategies, and 3) integrated lecture and computer lab sessions with cooperative learning is an effective instructional method for a game development course. Finally, insights and lessons learned are provided to assist educators in creating their own game development courses.