Elements of Software Science (Operating and programming systems series)
Elements of Software Science (Operating and programming systems series)
Measuring effectiveness of constructivist and behaviourist assignments in CS102
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Computer science and the arts: some multi-disciplinary teaching collaborations
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Games and Animation: Collaborations Between the Arts and Computer Science
ITCC '04 Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'04) Volume 2 - Volume 2
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming
IEEE Transactions on Software Engineering
An exploratory overview of teaching computer game development
Journal of Computing Sciences in Colleges
Creating a Game Development Course with Limited Resources: An Evaluation Study
ACM Transactions on Computing Education (TOCE)
The joy of text: word games in CS I
Journal of Computing Sciences in Colleges
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There has been significant recent interest in computer games in University and College curricula as a way to teach early computer science, to attract more students into the program, to teach advanced concepts, and to help lend vocational weight to a curriculum. In this article we discuss several ways that games can contribute to an undergraduate CS program, and illustrate specific ways that the use of games has influenced learning, the students, the faculty, and the institution where these courses have been implemented.