Learning to Program with Alice, Brief Edition
Learning to Program with Alice, Brief Edition
Design of a media and gaming sequence for graduates in applied CS
Journal of Computing Sciences in Colleges
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Using Alice 2.0 as a first language
Journal of Computing Sciences in Colleges
Gaming for middle school students: building virtual worlds
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Creating a Game Development Course with Limited Resources: An Evaluation Study
ACM Transactions on Computing Education (TOCE)
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study
Proceedings of the 4th International Conference on Foundations of Digital Games
Alice first: 3D interactive game programming
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
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In this paper we describe our very positive experience in teaching a game design and development course with Alice as a 3D game development platform. We describe why Alice was chosen as our 3D game development platform, what material was covered, how the course was conducted, the quality of the students' game projects, features of Alice that students liked for game development, problems that students had when using Alice, and the evaluation of the course.