Middle school girls + games programming = information technology fluency
Proceedings of the 6th conference on Information technology education
Communications of the ACM - Self managed systems
VLHCC '06 Proceedings of the Visual Languages and Human-Centric Computing
Alice 2.0: Introductory Concepts and Techniques
Alice 2.0: Introductory Concepts and Techniques
Alice, middle schoolers & the imaginary worlds camps
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Motivating programming: using storytelling to make computer programming attractive to middle school girls
Broadening participation through scalable game design
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Game design and development course taught with Alice
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Expressing computer science concepts through Kodu game lab
Proceedings of the 42nd ACM technical symposium on Computer science education
Exploring careers while learning Alice 3D: a summer camp for middle school girls
Proceedings of the 42nd ACM technical symposium on Computer science education
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Journal of Computing Sciences in Colleges
Computer applications for the classroom: a review
Journal of Computing Sciences in Colleges
The five year evolution of a game programming course
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Children learning computer science concepts via Alice game-programming
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics
Proceedings of the 6th International Conference on Foundations of Digital Games
Infusing computational thinking into the middle- and high-school curriculum
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
International Journal of Computer Games Technology
Will it stick?: exploring the sustainability of computational thinking education through game design
Proceeding of the 44th ACM technical symposium on Computer science education
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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In this paper we share experiences from two 2-week summer courses for middle-school students in game programming using Storytelling Alice (SA). The students spent 20 hours learning SA and creating their own 'games' alone and in pairs. We discuss problems and preliminary findings regarding game programming by middle-school students. Our findings suggest that middle-school students can use SA to make games, and that this activity can be used to build information technology fluency.