Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?

  • Authors:
  • Jill Denner;Linda Werner;Eloy Ortiz

  • Affiliations:
  • ETR Associates, 4 Carbonero Way, Scotts Valley, CA 95066, USA;University of California, Santa Cruz, 1156 High St. MS:SOE3, Santa Cruz, CA 95064, USA;ETR Associates, 4 Carbonero Way, Scotts Valley, CA 95066, USA

  • Venue:
  • Computers & Education
  • Year:
  • 2012

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Abstract

Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an analysis of 108 games created by middle school girls using Stagecast Creator in an after school class. The findings show that students engaged in moderate levels of complex programming activity, created games with moderate levels of usability, and that the games were characterized by low levels of code organization and documentation. These results provide evidence that game construction involving both design and programming activities can support the learning of computer science concepts.