ACM Computing Surveys (CSUR)
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Communications of the ACM - Self managed systems
Towards a curriculum for electronic textiles in the high school classroom
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the third international workshop on Computing education research
An HCI Approach to Computing in the Real World
Journal on Educational Resources in Computing (JERIC)
Stuck in the Shallow End: Education, Race, and Computing
Stuck in the Shallow End: Education, Race, and Computing
"Georgia computes!": improving the computing education pipeline
Proceedings of the 40th ACM technical symposium on Computer science education
Communications of the ACM
Exploring the educational potential of robotics in schools: A systematic review
Computers & Education
IEEE Transactions on Education
Proceedings of the 45th ACM technical symposium on Computer science education
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In this paper, we present and discuss the use of electronic textiles (e-textiles) for introducing key computational concepts and practices and broadening participation and perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the Lilypad Arduino in a pre-AP high school class. To understand students' learning of concepts, practices, and perceptions of computing, we focused on the structure and functionality of circuits and program code and their design approaches to making and debugging their e-textile creations, and on their views on computing by examining pre-post interviews. Our discussion addresses the challenges and potential of using e-textiles materials and activities for designing introductory courses that can reach a broader student population.