Positive experiences with an open project assignment in an introductory programming course
Proceedings of the 25th International Conference on Software Engineering
Breaking into the universe: computer science is interactive entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Fostering motivation and creativity for computer users
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
The Game Maker's Apprentice: Game Development for Beginners
The Game Maker's Apprentice: Game Development for Beginners
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Digital Game-Based Learning
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Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design, which involved 69 Malaysian form one students, aged 13-14year-old. Different pedagogical strategies were being investigated on the abilities to enhance students' creative perception. Treatment group adopted appreciative learning approach, which was based on Appreciative Inquiry (AI) theory. Meanwhile, control group adopted self-paced learning, followed by do-it-yourself session. Previous studies indicated that although appreciative learning approach is still in its infancy development, the approach is gaining its momentum in educational settings as it focuses on strengthening a person's capacities and potential. Students' creative perception was assessed using Khatena-Torrance Creative Perception Inventory (KTCPI). It was found students in treatment group gained a mean score of 71.82, which was significantly higher at .05 level of significance compared to the mean score of 50.49 exhibited by the control group. Yet, both treatment and control groups showed significant increases in pre-to-post-test scores. Dimensions within KTCPI were further analysed in order to present a better picture of students' creative perception. As a conclusion, different pedagogical strategy generated different level of creative perception enhancement.