An experimental study of people creating spreadsheets
ACM Transactions on Information Systems (TOIS)
The media equation: how people treat computers, television, and new media like real people and places
Communications of the ACM
Natural Language Processing: The Plnlp Approach
Natural Language Processing: The Plnlp Approach
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Graphical Means of Directing User's Attention in the Visual Interface
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Force-to-motion functions for pointing
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Visualizing the affective structure of a text document
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Patterns of experience in text editing
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning text editor semantics by analogy
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context-aware design and interaction in computer systems
IBM Systems Journal
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Supporting creative and reflective processes
International Journal of Human-Computer Studies
Encouraging engagement in an IT ethics course by fostering creativity
Journal of Computing Sciences in Colleges - Papers of the Fourteenth Annual CCSC Midwestern Conference and Papers of the Sixteenth Annual CCSC Rocky Mountain Conference
Proceedings of the 26th annual ACM international conference on Design of communication
Journal of Computing Sciences in Colleges
Journal of the American Society for Information Science and Technology
International Journal of Information Management: The Journal for Information Professionals
Motivational aspects of different learning contexts: “My mom won't let me play this game...”
Computers in Human Behavior
Digital educational game value hierarchy from a learners' perspective
Computers in Human Behavior
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Creativity might be viewed as any process which results in a novel and useful product. People use computers for creative tasks; they flesh out ideas for text, graphics, engineering solutions, etc. Computer programming is an especially creative activity, but few tools for programming aid creativity. Computers can be designed to foster creativity as well. As a start, all computer programs should help users enumerate ideas, remember alternatives and support various ways to compare them. More sophisticated thinking aids could implement other successful techniques as well.Most computers are used in solitude; however, people depend on social supports for creativity. User scenarios can provide the important social support and gracious cues normally offered by collaborators that keep people motivated and help them consider alternatives. People also use computers to build community and to communicate. Computers should also support and filter these potentially creativity-enhancing communication acts.User-interface designers are so busy exposing features and fighting bugs that they might ignore their users' needs for motivation and creativity support. This paper develops the notion that creativity and motivation enhancement can easily be aligned with the design of high-quality human-computer interaction. User interface toolkits and evaluations should include support for motivation and creativity-enhancing approaches.