Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Fostering motivation and creativity for computer users
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Developing creativity, motivation, and self-actualization with learning systems
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Similarities and differences between "learn through play" and "edutainment"
Proceedings of the 3rd Australasian conference on Interactive entertainment
Games for science and engineering education
Communications of the ACM - Creating a science of games
Games: Once More, with Feeling
Computer
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Learning metaphor through mixed-reality game design and game play
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Educational game design for online education
Computers in Human Behavior
Multiplayer role games applied to problem based learning
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Intergenerational Learning through World of Warcraft
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Communications of the ACM - A Blind Person's Interaction with Technology
The role of academic motivation in Computer-Supported Collaborative Learning
Computers in Human Behavior
Computer games and traditional CS courses
Communications of the ACM - Finding the Fun in Computer Science Education
Exploring the link between player involvement and learning within digital games
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
The surplus value of an authentic learning environment
Computers in Human Behavior
Learning objects in educational games
International Journal of Technology Enhanced Learning
Computers in Human Behavior
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Learning motivation should describe mechanisms that direct toward the learning goals, initiate learning activity and hold one's learning ability on a level that enables person to attain new information and more complex knowledge. Educational games are emerging as a new form of learning that should improve student's desire for knowledge. Idea that educational games can be used as an effective teaching tool is what inspires our work in this field. In our study we attempted to explore the connection between motivational effects and application of educational game design as a learning tool. Additionally, we took into consideration effects of this approach on improving final exam results. Our results indicate that designing computer programs can raise enough curiosity and can be seen as a relevant learning tool for students.