Motivational aspects of different learning contexts: “My mom won't let me play this game...”

  • Authors:
  • Ivana KovačEvić;Miroslav Minović;Miloš Milovanović;Patricia OrdoñEz De Pablos;DušAn StarčEvić

  • Affiliations:
  • University of Belgrade, School of Business Administration, Jove Ilica 154, 11000 Belgrade, Serbia;University of Belgrade, School of Business Administration, Jove Ilica 154, 11000 Belgrade, Serbia;University of Belgrade, School of Business Administration, Jove Ilica 154, 11000 Belgrade, Serbia;University of Oviedo, Faculty of Economics, Avda. de Valentín Andrés Álvarez s/n, 33006 Oviedo, Spain;University of Belgrade, School of Business Administration, Jove Ilica 154, 11000 Belgrade, Serbia

  • Venue:
  • Computers in Human Behavior
  • Year:
  • 2013

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Abstract

Learning motivation should describe mechanisms that direct toward the learning goals, initiate learning activity and hold one's learning ability on a level that enables person to attain new information and more complex knowledge. Educational games are emerging as a new form of learning that should improve student's desire for knowledge. Idea that educational games can be used as an effective teaching tool is what inspires our work in this field. In our study we attempted to explore the connection between motivational effects and application of educational game design as a learning tool. Additionally, we took into consideration effects of this approach on improving final exam results. Our results indicate that designing computer programs can raise enough curiosity and can be seen as a relevant learning tool for students.