Varieties of computer graphics courses in computer science
SIGCSE '88 Proceedings of the nineteenth SIGCSE technical symposium on Computer science education
Chance-It: an object-oriented capstone project for CS-1
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Designing courseware on algorithms for active learning with virtual board games
ITiCSE '99 Proceedings of the 4th annual SIGCSE/SIGCUE ITiCSE conference on Innovation and technology in computer science education
Strategy game programming projects
CCSC '01 Proceedings of the sixth annual CCSC northeastern conference on The journal of computing in small colleges
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
The effect of a male-oriented computer gaming culture on careers in the computer industry
ACM SIGCAS Computers and Society
Pre-games: games designed to introduce CS1 and CS2 programming assignments
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Software engineering education: Needs and objectives
SIGCSE '76 Proceedings of the ACM SIGCSE-SIGCUE technical symposium on Computer science and education
Algorithm analysis for returning adult students
Journal of Computing Sciences in Colleges
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Computer games and CS education: why and how
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Game design & programming concentration within the computer science curriculum
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Playing around in the CS curriculum: reversi as a teaching tool
Journal of Computing Sciences in Colleges
Game programming in introductory courses with direct state manipulation
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Graphical game development in CS2: a flexible infrastructure for a semester long project
Proceedings of the 37th SIGCSE technical symposium on Computer science education
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
Learning to Program with Alice, Brief Edition
Learning to Program with Alice, Brief Edition
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Computer games as motivation for design patterns
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Experiencing aspects of games programming in an introductory computer graphics class
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Using the Java instructional game engine in the classroom
Journal of Computing Sciences in Colleges
Game development courses in the computer science curriculum
Journal of Computing Sciences in Colleges
Problem solving in community: a necessary shift in cs pedagogy
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Game-themed programming assignments: the faculty perspective
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Broadening participation through scalable game design
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Ucigame, a java library for games
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Essentials of Interactive Computer Graphics
Essentials of Interactive Computer Graphics
Introductory programming courses and computer games
Proceedings of the 40th ACM technical symposium on Computer science education
Teaching Object-Oriented Programming Laboratory With Computer Game Programming
IEEE Transactions on Education
Game-themed programming assignments for faculty: a case study
Proceedings of the 41st ACM technical symposium on Computer science education
Experiences building a college video game design course
Journal of Computing Sciences in Colleges
Developing verification-driven learning cases
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Game-themed instructional modules: a video case study
Proceedings of the Fifth International Conference on the Foundations of Digital Games
ABC-Sprints: adapting Scrum to academic game development courses
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Nifty assignment: concurrent multi-user battleship
Journal of Computing Sciences in Colleges
Extensive Evaluation of Using a Game Project in a Software Architecture Course
ACM Transactions on Computing Education (TOCE)
Learning computer programming using web games
Proceedings of the Workshop on Open Source and Design of Communication
Human-computer interaction, tourism and cultural heritage
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
Games as motivation in computer design courses: I/O is the key
Proceedings of the 42nd ACM technical symposium on Computer science education
K-12 game programming course concept using textual programming
Proceedings of the 42nd ACM technical symposium on Computer science education
Teaching introductory programming with popular board games
Proceedings of the 42nd ACM technical symposium on Computer science education
Serious game development as an iterative user-centered agile software project
Proceedings of the 1st International Workshop on Games and Software Engineering
Creativity room 5555: evoking creativity in game design amongst CS students
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
The effect of simulation games on the learning of computational problem solving
Computers & Education
Innovate in your program computer class: an approach based on a serious game
Proceedings of the 2011 Workshop on Open Source and Design of Communication
Engaging high school students in computer science via challenging applications
Proceedings of the 2011 conference on Information technology education
Experience with Dream Coders: developing a 2D RPG for teaching introductory programming concepts
Journal of Computing Sciences in Colleges
Motivational aspects of different learning contexts: “My mom won't let me play this game...”
Computers in Human Behavior
Reading mobile games throughout the curriculum
Proceeding of the 44th ACM technical symposium on Computer science education
Detecting students' perception style by using games
Computers & Education
Hi-index | 0.00 |
Integrating computer games into existing CS courses may help attract students to the field, but there are guidelines to be considered.