interactions
A studio-based approach to teaching information technology
CRPIT '02 Proceedings of the Seventh world conference on computers in education conference on Computers in education: Australian topics - Volume 8
Metamorphosis: from traditional computer labs to collaboratories
Proceedings of the 35th annual ACM SIGUCCS fall conference
COVER STORY: Designing games: why and how
interactions - Designing games: why and how
Teaching game design and game programming through interdisciplinary courses
Journal of Computing Sciences in Colleges
Ways to learn and teach creativity and design in computing science
SoD '07 Proceedings of the 2007 Symposium on Science of Design
Emphasizing soft skills and team development in an educational digital game design course
Proceedings of the 4th International Conference on Foundations of Digital Games
Computer games and traditional CS courses
Communications of the ACM - Finding the Fun in Computer Science Education
ABC-Sprints: adapting Scrum to academic game development courses
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Studio-based learning and app inventor for android in an introductory CS course for non-majors
Proceeding of the 44th ACM technical symposium on Computer science education
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This paper highlights the importance of computer-free meeting places for Computer Science (CS) students participating in game design courses in the sense of learning spaces. Such environments have the potential of countering possible negative attitudes of CS students towards creative processes. During a game design course we offered a unique meeting room that offered playful and creative elements. Furthermore, the room had to be rearranged by the participants of the course. We describe the course and analyze it through observations and three formal surveys. Both the results and the quality of resulting prototypes indicate that CS students strongly benefit in their creative processes from working in individually arranged playful environments.