Proceedings of the 37th SIGCSE technical symposium on Computer science education
A CS1 to CS2 bridge class using 2D game programming
Journal of Computing Sciences in Colleges
ACE '06 Proceedings of the 8th Australasian Conference on Computing Education - Volume 52
ACM SIGGRAPH 2006 Educators program
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Experiencing aspects of games programming in an introductory computer graphics class
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Rethinking graphics and gaming courses because of fast ray tracing
ACM SIGGRAPH 2007 educators program
Teaching the computer science of computer games
Journal of Computing Sciences in Colleges
What makes a "good" game programming assignment?
Journal of Computing Sciences in Colleges
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Game-themed programming assignments: the faculty perspective
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Education: Fast ray tracing and the potential effects on graphics and gaming courses
Computers and Graphics
Assessing game-themed programming assignments for CS1/2 courses
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Engaging students through mobile game development
Proceedings of the 40th ACM technical symposium on Computer science education
Virtualized games for teaching about distributed systems
Proceedings of the 40th ACM technical symposium on Computer science education
Game design from the lens of a student
Proceedings of the 46th Annual Southeast Regional Conference on XX
Computer games and traditional CS courses
Communications of the ACM - Finding the Fun in Computer Science Education
Engaging computer science students through cooperative education
ACM SIGCSE Bulletin
CS1, arcade games and the free Java book
Proceedings of the 41st ACM technical symposium on Computer science education
Game programming in CS0: a scaffolded approach
Journal of Computing Sciences in Colleges
Nifty assignment: concurrent multi-user battleship
Journal of Computing Sciences in Colleges
An exploration of internal factors influencing student learning of programming
ACE '09 Proceedings of the Eleventh Australasian Conference on Computing Education - Volume 95
Games as motivation in computer design courses: I/O is the key
Proceedings of the 42nd ACM technical symposium on Computer science education
Proceedings of the 42nd ACM technical symposium on Computer science education
Teaching introductory programming with popular board games
Proceedings of the 42nd ACM technical symposium on Computer science education
Game vendors' influence on the monetary value of virtual goods
Proceedings of the 2011 ACM Symposium on Applied Computing
Outreach for improved student performance: a game design and development curriculum
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
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Computer and video games have grown to be a major industry but, until recently, have largely been ignored by academia. The last couple of years, however, have seen the emergence of new academic programs, conferences, and journals dedicated to games studies. This panel discusses a variety of ways, and whys, for introducing games into computer science curricula. Panelists discuss their experiences in designing a broad range of courses including a games course for women, a software development course that uses games as projects, an introductory games programming course in Java, and an advanced graphics course that focuses on games.