Increasing the enrollment of women in computer science
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Unlocking the clubhouse: the Carnegie Mellon experience
ACM SIGCSE Bulletin - Women and Computing
Pool halls, chips, and war games: women in the culture of computing
ACM SIGCSE Bulletin - Women and Computing
Puzzles and games: addressing different learning styles in teaching operating systems concepts
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Evaluating the effectiveness of a new instructional approach
Proceedings of the 35th SIGCSE technical symposium on Computer science education
A CS1 course designed to address interests of women
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Computer games and CS education: why and how
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Voices of women in a software engineering course: reflections on collaboration
Journal on Educational Resources in Computing (JERIC) - Special Issue on Gender-Balancing Computing Education
Pair-programming helps female computer science students
Journal on Educational Resources in Computing (JERIC) - Special Issue on Gender-Balancing Computing Education
Fun and games: a new software engineering course
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Digital gaming as a vehicle for learning
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Journal of Computing Sciences in Colleges
Women in CS: an evaluation of three promising practices
Proceedings of the 41st ACM technical symposium on Computer science education
Computational thinking in a game design course
Proceedings of the 2011 conference on Information technology education
Learning elsewhere: tales from an extracurricular game development competition
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Hi-index | 0.00 |
Recruitment of students to Computer Science has been a major focus of effort for educators since the dot-com bust in 2001. Two largely disparate themes in these efforts are women and games. There have been numerous efforts to broaden participation in computer science by attracting women to the field. At the same time, games are increasingly used to attract new students. Our interest lies at the intersection of these methods. We began using game design/development projects in our software engineering course, CS121, in 2002. The game focus was extremely successful with many of our students. But a nagging minority of students objected to building games, and women tend to be overrepresented in that group. So while are awed by the power of games to engage and motivate many of our students, we need to ask: Do games in our curriculum reinforce gender stereotypes of Computer Science? Do they foster development of the so-called "Geek mythology?"[7] In short, must we choose: women or games? We argue the answer is no. While traditional game projects may disenfranchise women, our experience shows that serious game projects both attract and engage them. This paper describes our results.