Departmental differences can point the way to improving female retention in computer science
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Does it help to have some programming experience before beginning a computing degree program?
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
Making the connection: programming with animated small world
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
Student well-being in a computing department
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
Alice: a 3-D tool for introductory programming concepts
CCSC '00 Proceedings of the fifth annual CCSC northeastern conference on The journal of computing in small colleges
A study of the impact of student background and preparedness on outcomes in CS I
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Using visualization to teach novices recursion
Proceedings of the 6th annual conference on Innovation and technology in computer science education
Teaching objects-first in introductory computer science
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Objects: visualization of behavior and state
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Learning To Program with Alice
Learning To Program with Alice
Improving performance and retention in CS1
Journal of Computing Sciences in Colleges
Undergraduate consultation: opportunities and challenges
Journal of Computing Sciences in Colleges
Evaluating assessments of novice programming environments
Proceedings of the first international workshop on Computing education research
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Social networks generate interest in computer science
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Tools for teaching introductory programming: what works?
Proceedings of the 37th SIGCSE technical symposium on Computer science education
An assessment of computer science animations
Journal of Computing Sciences in Colleges
An open-source CVE for programming education: a case study
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Through the looking glass: teaching CS0 with Alice
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using storytelling to motivate programming
Communications of the ACM - Creating a science of games
ACM SIGGRAPH 2007 educators program
Journal of Computing Sciences in Colleges
Making CS0 fun: an active learning approach using toys, games and Alice
Journal of Computing Sciences in Colleges
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
The game of life: an outreach model for high school students with disabilities
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Exploring studio-based instructional models for computing education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
A summer programming workshop for middle school girls
Journal of Computing Sciences in Colleges
On the efficacy of prerecorded lectures for teaching introductory programming
ACE '08 Proceedings of the tenth conference on Australasian computing education - Volume 78
Building an economical VR system for CS education
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Using Alice 2.0 as a first language
Journal of Computing Sciences in Colleges
Engaging students in programming fundamentals using alice 2.0
SIGITE '08 Proceedings of the 9th ACM SIGITE conference on Information technology education
Pedagogical Effectiveness of Engagement Levels -- A Survey of Successful Experiences
Electronic Notes in Theoretical Computer Science (ENTCS)
On games, patterns, and design
SoD '07 Proceedings of the 2007 Symposium on Science of Design
Algorithm library based on algorithmic cyberFilms
Knowledge-Based Systems
Labs first: a computer scientist's guide to teaching management information systems
Journal of Computing Sciences in Colleges
Education: Alice 3: concrete to abstract
Communications of the ACM - A Blind Person's Interaction with Technology
A Survey of Successful Evaluations of Program Visualization and Algorithm Animation Systems
ACM Transactions on Computing Education (TOCE) - Special Issue on the 5th Program Visualization Workshop (PVW’08)
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
The effect of CS unplugged on middle-school students' views of CS
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
AgentCubes: Incremental 3D end-user development
Journal of Visual Languages and Computing
Exploring computer science through autonomous robotics
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Teaching programming concepts to high school students with alice
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
WiiLab: bringing together the Nintendo Wiimote and MATLAB
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
Comparing alice, greenfoot & scratch
Proceedings of the 41st ACM technical symposium on Computer science education
Proceedings of the 41st ACM technical symposium on Computer science education
Journal of Computing Sciences in Colleges
Using alice in CS1: a quantitative experiment
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Learning computer science concepts with scratch
Proceedings of the Sixth international workshop on Computing education research
A qualitative study of animation programming in the wild
Proceedings of the 2010 ACM-IEEE International Symposium on Empirical Software Engineering and Measurement
Journal of Computing Sciences in Colleges
ACM Transactions on Computing Education (TOCE)
Alice, Greenfoot, and Scratch -- A Discussion
ACM Transactions on Computing Education (TOCE)
Jype - a program visualization and programming exercise tool for Python
Proceedings of the 5th international symposium on Software visualization
Proceedings of the 42nd ACM technical symposium on Computer science education
Proceedings of the 42nd ACM technical symposium on Computer science education
Proceedings of the 42nd ACM technical symposium on Computer science education
K-12 game programming course concept using textual programming
Proceedings of the 42nd ACM technical symposium on Computer science education
Measuring the effectiveness of error messages designed for novice programmers
Proceedings of the 42nd ACM technical symposium on Computer science education
Minimizing to maximize: an initial attempt at teaching introductory programming using Alice
Journal of Computing Sciences in Colleges
Computing at the high school level: Changing what teachers and students know and believe
Computers & Education
Human-centered visualization environments
Human-centered visualization environments
From concrete to abstract?: problem domain in the learning of introductory programming
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
A pre-college professional development program
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Computing as the 4th "R": a general education approach to computing education
Proceedings of the seventh international workshop on Computing education research
Collective programming: making end-user programming (more) social
IS-EUD'11 Proceedings of the Third international conference on End-user development
Universal Design: Implications for Computing Education
ACM Transactions on Computing Education (TOCE)
Rethinking advising: developing a proactive culture to improve retention
Proceedings of the 2011 conference on Information technology education
Implementing IT0/CS0 with scratch, app inventor forandroid, and lego mindstorms
Proceedings of the 2011 conference on Information technology education
Mind your language: on novices' interactions with error messages
Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software
Mediated transfer: Alice 3 to Java
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Creative coding and visual portfolios for CS1
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Integrating computing into middle school disciplines through projects
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Proceedings of the 43rd ACM technical symposium on Computer Science Education
CS Unplugged and Middle-School Students’ Views, Attitudes, and Intentions Regarding CS
ACM Transactions on Computing Education (TOCE)
Journal of Computing Sciences in Colleges
Comparing mental models of novice programmers when using visual and command line environments
Proceedings of the 50th Annual Southeast Regional Conference
Sample courseware for introductory OO programming
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Conflictive animations as engaging learning tools
Koli Calling '07 Proceedings of the Seventh Baltic Sea Conference on Computing Education Research - Volume 88
Engaging hispanic/latino(a) youth in computer science: an outreach project experience report
Journal of Computing Sciences in Colleges
Tutorial: team projects with Alice 3
Proceedings of the 45th ACM technical symposium on Computer science education
Hi-index | 0.00 |
This paper describes the evaluation of an NSF-sponsored educational research project. The primary focus of this project was to develop and evaluate a course curriculum designed to improve retention and performance for "at risk" introductory computer science majors. The results of this research suggest that the newly developed course and curriculum materials did improve students' performance and retention in computer science and their attitudes towards computer science.