Building an economical VR system for CS education

  • Authors:
  • Joel C. Adams;Joshua Hotrop

  • Affiliations:
  • Calvin College, Grand Rapids, MI, USA;DornerWorks Ltd, Grand Rapids, MI, USA

  • Venue:
  • Proceedings of the 13th annual conference on Innovation and technology in computer science education
  • Year:
  • 2008

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Abstract

As an immersive, interactive 3D environment, virtual reality (VR) is a way to capture students' imaginations and unleash their creativity. Such a system might be used in Computer Graphics, Gaming, Simulation, and with a suitable API, introductory courses. As such, it offers an excellent means of attracting CS students in a time of dwindling enrollments. However, the cost and complexity of building a VR system has been prohibitive until recently. This paper presents a fully immersive, 2-sensor, six degrees of freedom VR system we built for less than $4000.