The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Another breadth-first approach to CS I using python
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Low-Cost High-Performance Scientific Visualization
Computing in Science and Engineering
The HIVE: Hanover immersive virtual environment
Journal of Computing Sciences in Colleges
Building an economical VR system for CS education
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Evaluating presence in low-cost Virtual Reality display systems for undergraduate education
Journal of Computing Sciences in Colleges
A python based 4d visualization environment
ICICA'12 Proceedings of the Third international conference on Information Computing and Applications
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Students are very interested in cutting-edge technologies like virtual reality (VR), and VR has many potential uses in education. However, building VR applications has proved challenging due to both cost and technical skill barriers. Through a series of experiments in "shoestring" VR, we have developed methods of bringing an important facet of VR, stereoscopic display, to our students in a simple, cost-effective way. This paper describes our approach.