3-D visualisation of design patterns and Java programs in computer science education
ITiCSE '98 Proceedings of the 6th annual conference on the teaching of computing and the 3rd annual conference on Integrating technology into computer science education: Changing the delivery of computer science education
The Unified Modeling Language user guide
The Unified Modeling Language user guide
Practical Application of Computer-Aided Drug Design
Practical Application of Computer-Aided Drug Design
Software Engineering: A Practitioner's Approach
Software Engineering: A Practitioner's Approach
Virtual reality for small colleges
Journal of Computing Sciences in Colleges
Are two heads better than one?: object-focused work in physical and in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Building an economical VR system for CS education
Proceedings of the 13th annual conference on Innovation and technology in computer science education
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It is difficult for students to learn to design object-oriented applications if they have an incomplete or incorrect understanding of object-oriented concepts and relationships. The usual classroom explanation of these concepts is often based upon UML (Unified Modeling Language) diagrams and the "donut" visualization of an object. Spatial visualization in a virtual world may be an aid to learning. This paper explores the prospective use of virtual worlds as three-dimensional models of object-oriented software. The virtual world building tool Adobe Atmosphere is described. The conclusion identifies three prospective significant benefits of immersive virtual modeling of software systems.