The top 10 reasons why object-oriented programming can't be taught in CS 1
SIGCSE '94 Proceedings of the twenty-fifth SIGCSE symposium on Computer science education
Myths about object-orientation and its pedagogy
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Combining cooperative learning and peer instruction in introductory computer science
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
On blooming first year programming, and its blooming assessment
ACSE '00 Proceedings of the Australasian conference on Computing education
Development of a collaborative virtual environment for educational applications
Proceedings of the sixth international conference on 3D Web technology
Teaching CS1 with karel the robot in Java
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
A paradigm shift to OOP has occurred…implementation to follow
CCSC '00 Proceedings of the fourteenth annual consortium on Small Colleges Southeastern conference
Guidelines for teaching object orientation with Java
Proceedings of the 6th annual conference on Innovation and technology in computer science education
Teaching the Nintendo generation to program
Communications of the ACM - Supporting community and building social capital
Object orientation in CS1-CS2 by design
Proceedings of the 7th annual conference on Innovation and technology in computer science education
Karel++: A Gentle Introduction to the Art of Object-Oriented Programming
Karel++: A Gentle Introduction to the Art of Object-Oriented Programming
Teaching introductory Java through LEGO MINDSTORMS models
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Teaching objects-first in introductory computer science
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Teaching problem solving, computing, and information technology with robots
Journal of Computing Sciences in Colleges
Implementation of alternative pacing in an introductory programming sequence
CITC4 '03 Proceedings of the 4th conference on Information technology curriculum
MUPPETS: multi-user programming pedagogy for enhancing traditional study
CITC4 '03 Proceedings of the 4th conference on Information technology curriculum
Bloom's taxonomy applied to testing in computer science classes
Journal of Computing Sciences in Colleges
Critical components for successful collaborative learning in CS1
Journal of Computing Sciences in Colleges
Journal of Computing Sciences in Colleges
Using graphics to support the teaching of fundamental object-oriented principles in CS1
OOPSLA '03 Companion of the 18th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Reality abstraction and OO pedagogy: results from 5 weeks in virtual reality
OOPSLA '03 Companion of the 18th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Evaluating the effectiveness of a new instructional approach
Proceedings of the 35th SIGCSE technical symposium on Computer science education
The game of set®: an ideal example for introducing polymorphism and design patterns
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Houston, we have a problem: there's a leak in the CS1 affective oxygen tank
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Fun and Games: Multi-Language Development
Queue - Game Development
Using a maze case study to teach: object-oriented programming and design patterns
ACE '04 Proceedings of the Sixth Australasian Conference on Computing Education - Volume 30
Game Programming With Python, Lua, and Ruby
Game Programming With Python, Lua, and Ruby
Cognitive activities of abstraction in object orientation: an empirical study
ACM SIGCSE Bulletin
Theatrical storytelling in a virtual space
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
The use of MUPPETS in an introductory java programming course
CITC5 '04 Proceedings of the 5th conference on Information technology education
Journal of Computing Sciences in Colleges
Affective assessment of team skills in agile CS1 labs: the good, the bad, and the ugly
Proceedings of the 36th SIGCSE technical symposium on Computer science education
An integrated approach to individual and collaborative learning in a web-based learning environment
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
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