Tricks of the Windows Game Programming Gurus
Tricks of the Windows Game Programming Gurus
IEEE Internet Computing
Performance Issues for Multi-language Java Applications
IPDPS '00 Proceedings of the 15 IPDPS 2000 Workshops on Parallel and Distributed Processing
Game Programming with Python
MUPPETS: multi-user programming pedagogy for enhancing traditional study
CITC4 '03 Proceedings of the 4th conference on Information technology curriculum
A framework for rapid 3D level design using MAXScript TM code generation
Graphics programming methods
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming
Game Scripting Mastery (Premier Press Game Development (Paperback))
Game Scripting Mastery (Premier Press Game Development (Paperback))
Theatrical storytelling in a virtual space
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
The use of MUPPETS in an introductory java programming course
CITC5 '04 Proceedings of the 5th conference on Information technology education
Virtual theatre: a collaborative curriculum for artists and technologists
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
An open-source CVE for programming education: a case study
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
ACM SIGGRAPH 2007 educators program
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Computer games (or "electronic games" if you encompass those games played on console-class hardware) comprise one of the fastest-growing application markets in the world. Within the development community that creates these entertaining marvels, multi-language development is becoming more commonplace as games become more and more complex. Today, asking a development team to construct a database-enabled Web site with the requirement that it be written entirely in C++ would earn scornful looks and rolled eyes, but not long ago the idea that multiple languages were needed to accomplish a given task was scoffed at.