Evaluating the effectiveness of a new instructional approach
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Concept visualization in CS0 using ALICE
Journal of Computing Sciences in Colleges
Through the looking glass: teaching CS0 with Alice
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Using alice in CS1: a quantitative experiment
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Game design and development course taught with Alice
Journal of Computing Sciences in Colleges
Empirical studies on programming language stimuli
Software Quality Control
K-12 game programming course concept using textual programming
Proceedings of the 42nd ACM technical symposium on Computer science education
Implementing IT0/CS0 with scratch, app inventor forandroid, and lego mindstorms
Proceedings of the 2011 conference on Information technology education
Making teaching of programming learning-oriented and learner-directed
Proceedings of the 11th Koli Calling International Conference on Computing Education Research
Mediated transfer: Alice 3 to Java
Proceedings of the 43rd ACM technical symposium on Computer Science Education
International Journal of Human-Computer Studies
Engaging students in computing using GameSalad: a pilot study
Journal of Computing Sciences in Colleges
Proceeding of the 44th ACM technical symposium on Computer science education
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This paper describes how Alice 2.0 is being used in an introductory programming course, the first in a three course sequence that meets the description of the object-oriented sequence described in the CC2001 report. The modifications to the syllabi to accommodate an Alice-Java-Java sequence are described.. Issues caused by using Alice for an introduction programming in the first course for both computing majors and liberal studies students are explored. Retention data and percentage of women enrolled when using Alice for the first semester is compared to data for C++.