Concept visualization in CS0 using ALICE
Journal of Computing Sciences in Colleges
Retaining majors through the introductory sequence
Proceedings of the 38th SIGCSE technical symposium on Computer science education
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Scratch for budding computer scientists
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Breadth-first CS 1 for scientists
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Using Alice 2.0 as a first language
Journal of Computing Sciences in Colleges
Using Alice in Overview Courses to Improve Success Rates in Programming I
CSEET '08 Proceedings of the 2008 21st Conference on Software Engineering Education and Training
Alice and robotics in introductory CS courses
The Fifth Richard Tapia Celebration of Diversity in Computing Conference: Intellect, Initiatives, Insight, and Innovations
Journal of Computing Sciences in Colleges
App inventor and real-world motivation
Proceedings of the 42nd ACM technical symposium on Computer science education
Implementing IT0/CS0 with scratch, app inventor forandroid, and lego mindstorms
Proceedings of the 2011 conference on Information technology education
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GameSalad is a visual programming tool that can be used to develop computer games for various platforms including mobile devices such as iPad and iPhone. To create an active and engaging learning environment, and to increase students' interest in the computing field, we proposed and implemented mobile game development using GameSalad in a general education Information Technology (IT) course. Quizzes and surveys were used to measure student learning outcomes and attitudes towards computing. This paper discusses the results of this pilot study, which shows that student engagement was higher as compared to the traditional sections of the same course. Students also indicated high interest in computing, and formed a "better" understanding of IT.