Resources for instructors of capstone courses in computing
ACM SIGCSE Bulletin
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Learning strategies and undergraduate research
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Design-for-Debug: A Vital Aspect in Education
MSE '07 Proceedings of the 2007 IEEE International Conference on Microelectronic Systems Education
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Considerations for the design of exergames
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Using Alice 2.0 as a first language
Journal of Computing Sciences in Colleges
Game2Learn: improving the motivation of CS1 students
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Collaboration in serious game development: a case study
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Engaging students through mobile game development
Proceedings of the 40th ACM technical symposium on Computer science education
Experimental evaluation of an educational game for improved learning in introductory computing
Proceedings of the 40th ACM technical symposium on Computer science education
IEEE Software
Student and Faculty Perceptions of Undergraduate Research Experiences in Computing
ACM Transactions on Computing Education (TOCE)
Motivating and evaluating game development capstone projects
Proceedings of the 4th International Conference on Foundations of Digital Games
Emphasizing soft skills and team development in an educational digital game design course
Proceedings of the 4th International Conference on Foundations of Digital Games
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Experimental evaluation of teaching recursion in a video game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Supporting Computer Science Curriculum: Exploring and Learning Linked Lists with iList
IEEE Transactions on Learning Technologies
Communications of the ACM - Scratch Programming for All
Personifying programming tool feedback improves novice programmers' learning
Proceedings of the seventh international workshop on Computing education research
An agent-based legal knowledge acquisition methodology for agile public administration
Proceedings of the 13th International Conference on Artificial Intelligence and Law
Serious Games: design and development of OxyBlood
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
A learning objective focused methodology for the design and evaluation of game-based tutors
Proceedings of the 43rd ACM technical symposium on Computer Science Education
A serious game for architectural knowledge in the classroom
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
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Serious games are an exciting new research area that combines expertise across a wide range of computing skills, from programming and software engineering to algorithms, problem solving, and networking with design skills. Teaching computing students to create effective games with a serious purpose within a semester can be quite challenging, even on a one on one basis. We present the structure, format, and outcomes from an experimental course in serious games research and prototyping conducted at the University of North Carolina at Charlotte.