Lessons from a course on serious games research and prototyping

  • Authors:
  • Amanda Chaffin;Tiffany Barnes

  • Affiliations:
  • University of North Carolina at Charlotte, Charlotte, NC;University of North Carolina at Charlotte, Charlotte, NC

  • Venue:
  • Proceedings of the Fifth International Conference on the Foundations of Digital Games
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Serious games are an exciting new research area that combines expertise across a wide range of computing skills, from programming and software engineering to algorithms, problem solving, and networking with design skills. Teaching computing students to create effective games with a serious purpose within a semester can be quite challenging, even on a one on one basis. We present the structure, format, and outcomes from an experimental course in serious games research and prototyping conducted at the University of North Carolina at Charlotte.