Serious Games: design and development of OxyBlood

  • Authors:
  • André F. S. Barbosa;Frutuoso G. M. Silva

  • Affiliations:
  • Universidade da Beira Interior, Covilhã, Portugal;Universidade da Beira Interior, Covilhã, Portugal

  • Venue:
  • Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2011

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Abstract

Following the growing phenomenon that is video games, interest on Serious Games has been increasing. Serious Games aim to add educational or training purposes to traditional video games, in order to take advantage of video games' inherent engaging capabilities. Using video games for others purposes than entertainment enables users to train for situations that would otherwise be difficult to experience, due to reasons of cost, safety and time. Serious Games can also be valuable assets for teaching, since they easily capture the attention of users unlike traditional teaching methods. The web has been developing into a powerful multimedia platform that has now the ability to reproduce quality 3D graphics without the use of external plug-ins with WebGL. With this technology, developers can create compelling 3D environments and 3D video games that can be accessed by nearly every person that has an internet connection. This paper discusses the importance of Serious Games and details the development phases of a Serious Game developed for the web, using the WebGL technology.