What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Serious video game effectiveness
Proceedings of the international conference on Advances in computer entertainment technology
Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Serious Games for Immersive Cultural Training: Creating a Living World
IEEE Computer Graphics and Applications
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
A framework for evidence based visual style development for serious games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
SpiderGL: a JavaScript 3D graphics library for next-generation WWW
Proceedings of the 15th International Conference on Web 3D Technology
Puzzle-it: an HTML5 serious games platform for education: puzzle based serious games for education
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
Smart Icebreaker: basic design for a serious game that promotes intimacy among group members
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Following the growing phenomenon that is video games, interest on Serious Games has been increasing. Serious Games aim to add educational or training purposes to traditional video games, in order to take advantage of video games' inherent engaging capabilities. Using video games for others purposes than entertainment enables users to train for situations that would otherwise be difficult to experience, due to reasons of cost, safety and time. Serious Games can also be valuable assets for teaching, since they easily capture the attention of users unlike traditional teaching methods. The web has been developing into a powerful multimedia platform that has now the ability to reproduce quality 3D graphics without the use of external plug-ins with WebGL. With this technology, developers can create compelling 3D environments and 3D video games that can be accessed by nearly every person that has an internet connection. This paper discusses the importance of Serious Games and details the development phases of a Serious Game developed for the web, using the WebGL technology.