Learning ultrasound-guided needle insertion skills through an edutainment game
Transactions on edutainment IV
Serious Games: design and development of OxyBlood
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Towards a conversational agent architecture to favor knowledge discovery in serious games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The effects of teleportation on recollection of the structure of a virtual world
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
A serious game model for cultural heritage
Journal on Computing and Cultural Heritage (JOCCH)
Puzzle-it: an HTML5 serious games platform for education: puzzle based serious games for education
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
An easy to author dialogue management system for serious games
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Assessment in and of serious games: an overview
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
An exploration of the professional development potential of living world games
Proceedings of the 31st ACM international conference on Design of communication
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Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D Asymmetric Domain Analysis and Training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.