Serious Games for Immersive Cultural Training: Creating a Living World

  • Authors:
  • Marjorie A. Zielke;Monica J. Evans;Frank Dufour;Timothy V. Christopher;Jumanne K. Donahue;Phillip Johnson;Erin B. Jennings;Brent S. Friedman;Phonesury L. Ounekeo;Ricardo Flores

  • Affiliations:
  • University of Texas at Dallas;University of Texas at Dallas;University of Texas at Dallas;University of Texas at Dallas;University of Texas at Dallas;University of Texas at Dallas;University of Texas at Dallas;University of Texas at Dallas;University of Texas at Dallas;University of Texas at Dallas

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2009

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Abstract

Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D Asymmetric Domain Analysis and Training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.