Learning ultrasound-guided needle insertion skills through an edutainment game

  • Authors:
  • Wing-Yin Chan;Dong Ni;Wai-Man Pang;Jing Qin;Yim-Pan Chui;Simon Chun-Ho Yu;Pheng-Ann Heng

  • Affiliations:
  • Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong, SAR, China;Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong, SAR, China;Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong, SAR, China;Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong, SAR, China;Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong, SAR, China;Department of Diagnostic Radiology and Organ Imaging, The Chinese University of Hong Kong, Hong Kong, SAR, China;Department of Computer Science and Engineering, The Chinese University of Hong Kong, Hong Kong, SAR, China and Shenzhen Institute of Advanced Integration Technology, Chinese Academy of Sciences, T ...

  • Venue:
  • Transactions on edutainment IV
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Ultrasound-guided needle insertion is essential in many of minimally invasive surgeries or procedures, such as biopsy, drug delivery, spinal anaesthesia, etc. Accurate and safe needle insertion is a difficult task due to the high requirement of hand-eye coordination skills. Many proposed virtual reality (VR) based training systems put their emphasis on realistic simulation instead of pedagogical efficiency. The lack of schematic training scenario leads to boredom of repetitive operations. To solve this, we present our novel training system with the integration of game elements in order to retain the trainees' enthusiasm. Task-oriented scenarios, time attack scenarios and performance evaluation are introduced. Besides, some state-of-art technologies are also presented, including ultrasound simulation, needle haptic rendering as well as a mass-spring-based needle-tissue interaction simulation. These works are shown to be effective to keep the trainees up with learning.