Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
ACM SIGGRAPH Computer Graphics - Learning through computer-generated visualization
Distinguishing games and simulation games from simulators
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Volumetric Ultrasound Panorama Based on 3D SIFT
MICCAI '08 Proceedings of the 11th International Conference on Medical Image Computing and Computer-Assisted Intervention, Part II
Using a Virtual Body to Aid in Exergaming System Development
IEEE Computer Graphics and Applications
Serious Games for Immersive Cultural Training: Creating a Living World
IEEE Computer Graphics and Applications
Interactive simulation of surgical needle insertion and steering
ACM SIGGRAPH 2009 papers
A training system for ultrasound-guided needle insertion procedures
MICCAI'07 Proceedings of the 10th international conference on Medical image computing and computer-assisted intervention - Volume Part I
Transactions on edutainment I
Transactions on edutainment I
Interactive deformation of soft tissues with haptic feedback for medical learning
IEEE Transactions on Information Technology in Biomedicine
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Ultrasound-guided needle insertion is essential in many of minimally invasive surgeries or procedures, such as biopsy, drug delivery, spinal anaesthesia, etc. Accurate and safe needle insertion is a difficult task due to the high requirement of hand-eye coordination skills. Many proposed virtual reality (VR) based training systems put their emphasis on realistic simulation instead of pedagogical efficiency. The lack of schematic training scenario leads to boredom of repetitive operations. To solve this, we present our novel training system with the integration of game elements in order to retain the trainees' enthusiasm. Task-oriented scenarios, time attack scenarios and performance evaluation are introduced. Besides, some state-of-art technologies are also presented, including ultrasound simulation, needle haptic rendering as well as a mass-spring-based needle-tissue interaction simulation. These works are shown to be effective to keep the trainees up with learning.