Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Adaptive e-Learning Methods and IMS Learning Design: An Integrated Approach
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
A documental approach to adventure game development
Science of Computer Programming
Educational game design for online education
Computers in Human Behavior
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Production and deployment of educational videogames as assessable learning objects
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
From Story-Telling to Educational Gaming: The Bamiyan Valley Case
ICWL '08 Proceedings of the 7th international conference on Advances in Web Based Learning
Original papers: Model-checking for adventure videogames
Information and Software Technology
Game-Like Simulations for Online Adaptive Learning: A Case Study
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Digital Games in eLearning Environments
Simulation and Gaming
Implementing accessibility in educational videogames with
MTDL '09 Proceedings of the first ACM international workshop on Multimedia technologies for distance learning
Learning ultrasound-guided needle insertion skills through an edutainment game
Transactions on edutainment IV
Hi-index | 0.00 |
Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. As learning technology advances, the early integration of computer-aided medical simulations into medical training before patient contact is becoming an ethical imperative, yet development costs are constraining. In this paper, we describe the use of a gaming engine to create rapidly a game-like interactive simulation for medical training at a low cost. Our process model, driven by the simulation storyboard provided by the instructors, allows for easy simulation refinements and permits an early evaluation of the educational outcome. We also describe its initial integration into the existing matrix of low-tech simulation (procedures practiced on mannequins) and an educational platform (e-learning system) used to support and track novice physicians within a large academic training center.