Markup systems and the future of scholarly text processing
Communications of the ACM
Learning via multimedia computers
Communications of the ACM - Special issue on technology in K–12 education
A generalized approach to document markup
Proceedings of the ACM SIGPLAN SIGOA symposium on Text manipulation
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach
ITNG '06 Proceedings of the Third International Conference on Information Technology: New Generations
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Digital Game-Based Learning
Building learning management systems using IMS standards: architecture of a manifest driven approach
ICWL'05 Proceedings of the 4th international conference on Advances in Web-Based Learning
A documental approach to adventure game development
Science of Computer Programming
Authoring game-based adaptive units of learning with IMS Learning Design and
International Journal of Learning Technology
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Transactions on edutainment I
A game-based adaptive unit of learning with IMS learning design and
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
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The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses) and the inclusion of gameplay-aware assessment procedures. In this paper, we propose an approach to the production and development of educational graphic adventure videogames that can be deployed as normal Learning Objects in a Learning Management System. The deployment is carried out using a game engine that includes a built-in assessment mechanism that can trace and report the activities of the learner while playing the game.