Production and deployment of educational videogames as assessable learning objects

  • Authors:
  • Iván Martínez-Ortiz;Pablo Moreno-Ger;Jose Luis Sierra;Baltasar Fernández-Manjón

  • Affiliations:
  • Centro de Estudios Superiores Felipe II, Aranjuez, Madrid, Spain;Department of Computer Systems and Programming, Universidad, Complutense de Madrid, Fac. de Informática, Madrid, Spain;Department of Computer Systems and Programming, Universidad, Complutense de Madrid, Fac. de Informática, Madrid, Spain;Department of Computer Systems and Programming, Universidad, Complutense de Madrid, Fac. de Informática, Madrid, Spain

  • Venue:
  • EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
  • Year:
  • 2006

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Abstract

The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses) and the inclusion of gameplay-aware assessment procedures. In this paper, we propose an approach to the production and development of educational graphic adventure videogames that can be deployed as normal Learning Objects in a Learning Management System. The deployment is carried out using a game engine that includes a built-in assessment mechanism that can trace and report the activities of the learner while playing the game.