Markup systems and the future of scholarly text processing
Communications of the ACM
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ACM SIGPLAN Notices
What makes computer games fun? (abstract only)
CHI '81 Proceedings of the Joint Conference on Easier and More Productive Use of Computer Systems. (Part - II): Human Interface and the User Interface - Volume 1981
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
Learning Design: A Handbook on Modelling and Delivering Networked Education and Training
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
A Document-Oriented Paradigm for the Construction of Content-Intensive Applications
The Computer Journal
Digital Game-Based Learning
A documental approach to adventure game development
Science of Computer Programming
Authoring game-based adaptive units of learning with IMS Learning Design and
International Journal of Learning Technology
All work and no play: Measuring fun, usability, and learning in software for children
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Production and deployment of educational videogames as assessable learning objects
EC-TEL'06 Proceedings of the First European conference on Technology Enhanced Learning: innovative Approaches for Learning and Knowledge Sharing
Language-Driven development of videogames: the experience
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
A Supporting Architecture for Generic Service Integration in IMS Learning Design
EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
Standardization of game based learning design
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
Implementing high-resolution adaptivity in game-based learning
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
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In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and the embedded game has been developed using the 〈e-Adventure〉 educational game engine. This UoL may be deployed in any LD-compliant environment, although some of the features like the adaptation of the game or automatic assessment require special plug-ins that enable the communication between the environment and the 〈e-Adventure〉 engine. These plug-ins have been developed as an open-source modification of the SLeD player.