A game-based adaptive unit of learning with IMS learning design and

  • Authors:
  • Pablo Moreno-Ger;Daniel Burgos;José Luis Sierra;Baltasar Fernández-Manjón

  • Affiliations:
  • Dpto. Ingeniería del Software e Inteligencia Artificial, Fac. Informática, Universidad Complutense, Madrid, Spain;Educational Technology Expertise Centre, The Open University of the Netherlands, Heerlen, The Netherlands;Dpto. Ingeniería del Software e Inteligencia Artificial, Fac. Informática, Universidad Complutense, Madrid, Spain;Dpto. Ingeniería del Software e Inteligencia Artificial, Fac. Informática, Universidad Complutense, Madrid, Spain

  • Venue:
  • EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
  • Year:
  • 2007

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Abstract

In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and the embedded game has been developed using the 〈e-Adventure〉 educational game engine. This UoL may be deployed in any LD-compliant environment, although some of the features like the adaptation of the game or automatic assessment require special plug-ins that enable the communication between the environment and the 〈e-Adventure〉 engine. These plug-ins have been developed as an open-source modification of the SLeD player.