Implementing high-resolution adaptivity in game-based learning

  • Authors:
  • Florian Berger;Wolfgang Müller

  • Affiliations:
  • University of Education Weingarten, Weingarten, Germany;University of Education Weingarten, Weingarten, Germany

  • Venue:
  • Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
  • Year:
  • 2012

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Abstract

Adaptivity has long been a key demand for e-learning, but is still far from being an understood feature in game-based learning. Simply transferring paradigms from adaptive e-learning does not suffice, as digital games are highly interactive real-time systems. We are implementing an educational game with real-time adaptivity, based on a generic architecture. The game frequently adapts to over- and under-performers at runtime. After completion, the adaptivity component will be subject to layered evaluation and a controlled trial.