Evaluating an implementation of an adaptive game-based learning architecture

  • Authors:
  • Florian Berger

  • Affiliations:
  • University of Education Weingarten, Weingarten, Germany

  • Venue:
  • UMAP'12 Proceedings of the 20th international conference on User Modeling, Adaptation, and Personalization
  • Year:
  • 2012

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Abstract

Current Game-based Learning (GBL) applications often lack features that have been commonplace in conventional e-learning. One of these is the ability to provide players with a personalised experience. The author's dissertation aims at further establishing adaptivity in GBL as a practical feature through three contributions: An adaptive educational game that fulfills key demands for GBL; an architecture that adapts at runtime according to authored references; and a controlled trial to evaluate effects of adaptivity in a statistically sound way.