Dynamic assembly of learning objects
Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters
Dynamically adjusting to learner's competencies and styles in an online technology course
Proceedings of the 6th conference on Information technology education
A knowledge-driven model to personalize e-learning
Journal on Educational Resources in Computing (JERIC)
Cognitive science implications for enhancing training effectiveness in a serious gaming context
Journal on Educational Resources in Computing (JERIC)
Adaptive digital game-based learning framework
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
User-centered evaluation of adaptive and adaptable systems: A literature review
The Knowledge Engineering Review
Towards an open source game engine for teaching and research
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Implementing high-resolution adaptivity in game-based learning
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
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Current Game-based Learning (GBL) applications often lack features that have been commonplace in conventional e-learning. One of these is the ability to provide players with a personalised experience. The author's dissertation aims at further establishing adaptivity in GBL as a practical feature through three contributions: An adaptive educational game that fulfills key demands for GBL; an architecture that adapts at runtime according to authored references; and a controlled trial to evaluate effects of adaptivity in a statistically sound way.