Tell Me a Story: Narrative and Intelligence
Tell Me a Story: Narrative and Intelligence
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
Games that do not exist communication design beyond the current limits
SIGDOC '06 Proceedings of the 24th annual ACM international conference on Design of communication
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
Digital Game-Based Learning
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Adding aspects of "Implicit creation" to the authoring process in interactive storytelling
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Scenejo – an interactive storytelling platform
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Evaluating an implementation of an adaptive game-based learning architecture
UMAP'12 Proceedings of the 20th international conference on User Modeling, Adaptation, and Personalization
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The usage of computer games for educational purposes is currently widely discussed. But, to what extend do computer games cope with the requirements for learning? In this paper we discuss the application of digital games to learning and the problems and demands resulting from this integration. The question on how to integrate learning successfully with elements of play and games seems to be unsolved. We propose to integrate Interactive Digital Storytelling (IDS) with game-based learning (GBL) as a concept for building educational computer games. Furthermore, we discuss the requirements for effective learning applications based on the IDS paradigm.