Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'

  • Authors:
  • Vit Sisler;Cyril Brom;Radovan Slavik

  • Affiliations:
  • Charles University in Prague, Prague, Czech Republic;Charles University in Prague, Prague, Czech Republic;Charles University in Prague, Prague, Czech Republic

  • Venue:
  • Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
  • Year:
  • 2008

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Abstract

This paper introduces the concept of an augmented learning environment into the field of game-based learning. An augmented learning environment (ALE) combines principles of on-line multiplayer computer games with social, role-playing games in order to facilitate the development of key skills and transfer of knowledge. Fundamental features of ALE are discussed through the educational game paradigm, Europe 2045, which has been developed and successfully implemented in a number of secondary schools in the Czech Republic during 2008. On a more general level this paper aims to establish a theoretical and case-study-based methodological framework for game researchers and designers, involved in similar future projects, which capitalizes on the notion of ALE.