Artificial Intelligence
How to get people to say and type what computers can understand
International Journal of Man-Machine Studies
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Remediation: understanding new media
Remediation: understanding new media
Émile: Marshalling passions in training and education
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Artificial Intelligence - Special issue on heuristic search in artificial intelligence
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Unreal tournament for immersive interactive theater
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
Character-Based Interactive Storytelling
IEEE Intelligent Systems
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Planning as Heuristic Search: New Results
ECP '99 Proceedings of the 5th European Conference on Planning: Recent Advances in AI Planning
Speeding up the calculation of heuristics for heuristic search-based planning
Eighteenth national conference on Artificial intelligence
Modeling coping behavior in virtual humans: don't worry, be happy
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Where's My Holodeck? The New Frontier of Media Display
IEEE MultiMedia
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Extending character-based storytelling with awareness and feelings
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Authoring interactive narratives with hypersections
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Say Anything: A Massively Collaborative Open Domain Story Writing Companion
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Interactive stories on the net: a model and an architecture for X3D worlds
Proceedings of the 14th International Conference on 3D Web Technology
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Multimodal interaction with a virtual character in interactive storytelling
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Exploring the usability of immersive interactive storytelling
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Measuring user responses to interactive stories: towards a standardized assessment tool
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Exploring narrative interpretation and adaptation for interactive story creation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Interacting with a gaze-aware virtual character
Proceedings of the 2010 workshop on Eye gaze in intelligent human machine interaction
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
The experience of interactive storytelling: comparing “fahrenheit” with “façade”
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
How does an interactive story feel like? theory and measurement of the user experience
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Research in interactive drama environments, role-play and story-telling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
The user experience of interactive digital storytelling: theory and measurement
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Social interaction for interactive storytelling
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Future trends in game authoring tools
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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In this paper, we describe a small-scale, yet complete, integration of a real-time immersive interactive storytelling system. While significant progress has been achieved in recent years on the individual component technologies of interactive storytelling, the main objective of this work is to investigate the concept of interactive storytelling in a fully immersive context. We describe each individual component of immersive interactive storytelling from a technical perspective. We have used a commercial game engine as a development environment, supporting real-time visualisation as well as the inclusion of Artificial Intelligence components controlling virtual actors. This visualisation engine has been ported to an immersive setting using dedicated software and hardware supporting real-time stereoscopic visualisation. The hardware platform is built around a 4-sided CAVE-like immersive display operated by a PC-cluster. The interactive storytelling engine is constituted by a planning system based on characters motivations and emotional states. The user can interact with the virtual world using multimodal interaction. We illustrate the system's behaviour on the implementation of excerpts from Madame Bovary, a classic XIXth century novel, and demonstrate the ability for the user to play the role of one of the characters and influence the unfolding of the story by his actions.