Character-Based Interactive Storytelling
IEEE Intelligent Systems
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ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Story reaction structures to emotion detection
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
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Computers & Education
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Player modeling in the interactive drama architecture
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ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Failing believably: toward drama management with autonomous actors in interactive narratives
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
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Proceedings of the 24th ACM Conference on Hypertext and Social Media
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This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitable to different literary genres. They are the result of a formal approach, based on the research performed in the domain of narratology. The analysis of narrative theories, and in particular of the approach proposed by Cesare Segre, has led to identification of the story model. Such model, extended towards non-linearity, has been used as the basis for implementing an architecture for managing the evolution of the story and representing the final result as an interactive X3D world for the net. The discussion of a case study, related to the autobiographic novel "The Sergeant in the Snow" by the famous Italian writer Mario Rigoni Stern, completes the work.