Affective computing
Affective gaming: measuring emotion through the gamepad
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Towards a cinematically enhanced narrative
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Towards consistency in interactive storytelling: Tension arcs and dead-ends
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Sharing the magic circle with spatially inclusive games
ACM SIGGRAPH ASIA 2008 educators programme
Interactive stories on the net: a model and an architecture for X3D worlds
Proceedings of the 14th International Conference on 3D Web Technology
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Narrative generation through characters' point of view
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Toward a computational model of affective responses to stories for augmenting narrative generation
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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We have developed a model of "story viewer emotion" in order to understand how emotional viewing could be coded and that has led us to the devising of "emotional film structures". We then established direct relations between the viewer model and the elicitation film structure, taking into account the standard interactions between oral storyteller and story-listeners in order to categorize the possible story reactions toward user emotions in real time. In the end we present a case study of a hypothetic usage of "emotion detection" in a The Silence of the Lambs sequence.