Character-Based Interactive Storytelling
IEEE Intelligent Systems
Combining the Expressivity of UCPOP with the Efficiency of Graphplan
ECP '97 Proceedings of the 4th European Conference on Planning: Recent Advances in AI Planning
Planning as Heuristic Search: New Results
ECP '99 Proceedings of the 5th European Conference on Planning: Recent Advances in AI Planning
Guiding interactive drama
Multimodal Acting in Mixed Reality Interactive Storytelling
IEEE MultiMedia
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Story reaction structures to emotion detection
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
A computational model of narrative generation for suspense
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
The FF planning system: fast plan generation through heuristic search
Journal of Artificial Intelligence Research
Journal of Artificial Intelligence Research
STRIPS: a new approach to the application of theorem proving to problem solving
IJCAI'71 Proceedings of the 2nd international joint conference on Artificial intelligence
Believable agents and intelligent story adaptation for interactive storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
The IRIS Network of Excellence: Future Directions in Interactive Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Changing characters' point of view in interactive storytelling
Proceedings of the international conference on Multimedia
Exploring narrative interpretation and adaptation for interactive story creation
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Narrative planning: balancing plot and character
Journal of Artificial Intelligence Research
Creating customized game experiences by leveraging human creative effort: a planning approach
Agents for games and simulations II
Creative gadget design in fictions: generalized planning in analogical spaces
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
A sequential recommendation approach for interactive personalized story generation
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Narrative planning: compilations to classical planning
Journal of Artificial Intelligence Research
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AI planning has featured in a number of Interactive Storytelling prototypes: since narratives can be naturally modelled as a sequence of actions it is possible to exploit state of the art planners in the task of narrative generation. However the characteristics of a "good" plan, such as optimality, aren't necessarily the same as those of a "good" narrative, where errors and convoluted sequences may offer more reader interest, so some narrative structuring is required. We have looked at injecting narrative control into plan generation through the use of PDDL3.0 state trajectory constraints which enable us to express narrative control information within the planning representation. As part of this we have developed an approach to planning with trajectory constraints. The approach decomposes the problem into a set of smaller subproblems using the temporal orderings described by the constraints and then solves them incrementally. In this paper we outline our method and present results that illustrate the potential of the approach.