SOAR: an architecture for general intelligence
Artificial Intelligence
Unified theories of cognition
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Personality-rich believable agents that use language
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Proceedings of the fifth international conference on Autonomous agents
It knows what you're going to do: adding anticipation to a Quakebot
Proceedings of the fifth international conference on Autonomous agents
GameBots: a flexible test bed for multiagent team research
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
A Behavior Language for Story-Based Believable Agents
IEEE Intelligent Systems
Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That..
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Guiding interactive drama
Lecture Notes in Computer Science
From Linear Story Generation to Branching Story Graphs
IEEE Computer Graphics and Applications
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Training first responders to nuclear facilities using 3-D visualization technology
WSC '05 Proceedings of the 37th conference on Winter simulation
Evolution of artificial agents in a realistic virtual environment
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Extending character-based storytelling with awareness and feelings
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Managing emergent character-based narrative
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Interactive Storytelling with Literary Feelings
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
IBERAMIA '08 Proceedings of the 11th Ibero-American conference on AI: Advances in Artificial Intelligence
Integrating games and machine learning in the undergraduate computer science classroom
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Developing a Drama Management Architecture for Interactive Fiction Games
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters
International Journal of Artificial Intelligence in Education
Proceedings of the 4th International Conference on Foundations of Digital Games
Computerized interactive gaming via supporting vector machines
International Journal of Computer Games Technology
Probabilistic goal recognition in interactive narrative environments
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Competitive acting: issues on action, interaction and acting in converged media
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Evaluating a Drama Management Approach in an Interactive Fiction Game
WI-IAT '09 Proceedings of the 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Volume 02
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Evaluation of a Drama Manager Agent for an Interactive Story-Based Game
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Agents for games and simulations II
Towards an environment interface standard for agent platforms
Annals of Mathematics and Artificial Intelligence
Failing believably: toward drama management with autonomous actors in interactive narratives
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
E-Learning environment based on intelligent synthetic characters
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
Research in interactive drama environments, role-play and story-telling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Cognitive architectures: Research issues and challenges
Cognitive Systems Research
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Reading again for the first time: a model of rereading in interactive stories
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Does high-level behavior specification tool make production of virtual agent behaviors better?
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Efficient intent-based narrative generation using multiple planning agents
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Hi-index | 0.00 |
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game engine and the Soar AI engine. Unreal provides a 3D virtual environment, while Soar provides a flexible architecture for developing complex AI characters. This paper describes our progress to date, starting with our game, Haunt 2, which is designed so that complex AI characters will be critical to the success (or failure) of the game. It addresses design issues with constructing a plot for an interactive storytelling environment, creating synthetic characters for that environment, and using a story director agent to tell the story with those characters.